I guess your method of checking the rope overall lenght can work here, but instead of increasing Lilbot density, you need to decrease its velocity. Unfortunately, it still goes through poles quite easily. ![]() Say, if I make 100 links with density 2, the rope stretches a little, but doesn't break, unless I start looping it around poles. Use bigger chain links with much higher density, decrease the number of links. You need to experiment with this setting, it makes all physics calculations more accurate, but also affects performance. On the start of layout set high numbers for Physics world stepping, for example 50 and 50, or even 100,100. I could reduce the force I apply to the robot by a value representative of the rope's tension but I don't know what formula would fit.Īs usual I'm suuuuper grateful to anyone trying to help =) The little parts just get further and further apart themselves, as if the "tension" increased, but it has zero effect on the robot. It does not at all prevent the robot to go further than rope's length.But if there is too much tension, the little parts get further and further aparts until the rope actually goes through the pole. ![]() When you go around poles it does get stuck.
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